Hilton, J. T. (2016). A Case Study of the Application of SAMR and TPACK for Reflection on Technology Integration into Two Social Studies Classrooms. The Social Studies, 1-8
Gee, J. P. (2011, Aug 4). Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy. Connected Learning Alliance.
Mathews, M. W. (2018). Up River: Place, Ethnography, and Design in the St.Louis River Estuary. 41-60.
Hilton, J. T. (2016). A Case Study of the Application of SAMR and TPACK for Reflection on Technology Integration into Two Social Studies Classrooms. The Social Studies, 1-8.
Erika E. Smith, R. K. (2018). From Digital Natives to Digital Literacy: Anchoring Digital Practices Through Learning Design. Proceedings of ASCILITE, 1-6.